About This Game Fantasy Wars is a turn-based strategy game set in a fantasy world. Combining both classic strategy gameplay and sophisticated 3D graphics players can experience epic battles like never before. Taking place in a fantasy world of Human kingdoms, Orc clans, Dwarfs' citadels and Elven forests the player is thrust into a world of war and legend. Play the role of an Orc or Goblin boss, a captain of the Human army or lead the elite forces of the Elven army. Participate in castle sieges and village defense, assault and reconnaissance operations and swift raids. To be victorious remember that the amount and experience of troops is not always the key factor, organize cooperation between different types of units and use the landscape to achieve strategic superiority. The game consists of three story-connected campaigns. In each of them players will have to gather an army, upgrade units, find magic artifacts and study magic spells. An epic story has been crafted to draw gamers in. The great Orc chieftain and conqueror Ugraum, incited by the cruel shamans, gathers a huge horde to invade the land of Humans. Only a small, but experienced army of general Pfeil is able to fight against the powerful enemy. However the sides in this confrontation don't know that this is all just a part of evil plot of the dark powers.Key features:Battlefields and surroundings in full 3DVarious tactical opportunitiesVivid characters which develop during the gameMore than 70 units and 9 types of armiesAdvanced army upgrade systemOriginal storylineMultiplayer mode (LAN, Internet, Hotseat) 7aa9394dea Title: Fantasy WarsGenre: StrategyDeveloper:Ino-CoPublisher:1C EntertainmentFranchise:1CRelease Date: 6 Aug, 2010 Fantasy Wars Full Crack [Xforce Keygen] A Lazy Review:Fantasy General + Heroes 3 + ((Modern Times * Hard Work) - Russian Accent) = Fantasy WarsGood+Recommend : YesNote: hard game.. OK... even though it's one of the more difficult war-strategy games i've played, i'm still going to recommend it because it really does do everything right, it's just frustrating sometimes when a group of orc riders come out of the fog-of-war, pinpoint your captain and end the game in one turn...... *sigh*.....Pros:-Dialog boxes have (cool role-played) speech.-Tutorial doesn't just tell you to do a bunch of stuff while you fumble with the controls, it shows you how to do it, explains it, then lets you have a turn doing it yourself.-lots of cutscenes.-control and watch from far way with one-man icons or zoom in to see the whole troop and detailed (but simple) fight scenes with each battle.-Magic is powerful but limited.-Gives an "estimated outcome" of each battle before you commit to them so you know what to expect. Similar to Advance Wars in this and many other respects.Cons:-It's difficult, even on easy mode expect to die and restart at least once per level either from a surprise attack or from being outnumbered and\/or unlucky.-The healing system is frustrating, yet still tactical. Heal your wounded for free but it takes a full turn, and if you're close to any enemy units you won't heal as much. Units dont heal when in a friendly town.-Friendly cities do not generate gold. In fact, i have yet to find a way to continuously generate gold except "find it" in newly taken towns. This often mean that the units you start a level with are all you get, though you can build up and buy new units with the limited "found" money. This makes the game very offensive-based by nature as there is no point to waiting around to build-up resources that don't exist. This isn't really a bad thing, but i personally am not used to it. Experementing with a powerful unit basically ends with "Ok, now i know not to do THAT.... restart...." because you cant rebuild resource and get another one.-AND A BIG ONE- When your captain dies, level's over, regardless of how powerful\/large your army is. You're done. Restart. This wouldn't be that big of a problem normally, but 90% of the time your captain is your most powerful unit and if you leave him back to protect him there's a good chance you'll lose from lack of power. But if you bring him the AI makes him the #1 target. Frustrating.All in all:A REALLY good fantasy, turn-based strategy game. Frustrating, but rewarding and still good.8\/10 stars Worth buying, worth wasting 30+ hours on.. This is a cool game.. One of the many things which are awful about getting old is that most old people are expected to and do play mind\u2665\u2665\u2665\u2665ingly dreary, boring, games. Lament about the passing of dos,wonder why Sid's Alpha Centuri wont run on their computers and fiddle about tryng to get Age of Rifles and Steel Panthers up and running..... But its really neat when something like Fantasy Wars turns up. It's cheap, its certainly hard,lots of pretty serious wargames don't have half this much detail,it seems to have no bugs,looks good, music is fine but best is that its great fun to play.Yep good old fashioned fun...Ok I managed to last only 2 hours before I got wiped out. The AI wasn't cheating I just wasn't playing smart enough, this is a tough clever wargame.I will do better next time. This is a very good game its certainly fun and a bit of a toughie even on the easiest setting,Thats good as someone said the harder the struggle the greater the victory- 10 out 10 for Fantasy Wars a hard struggle...... Despite what may be the most generic-sounding title ever conceived, Fantasy Wars is a quietly brilliant little strategy game. Each of the three factions has dozens of different units, upgrades, abilities, heros, and items to use, and the different terrain types and river crossings ensure that you will need to use all of these features to win. What I really like here is that many different army compositions are viable and no units types feel superior; you must use everything you have to win. The story is nonsense, but who cares?. This is a good game and in its own right is a complete experience. Story is good. Feels balanced. That said, I think this game could have been a great game with more work. Ultimately the units are expendable with only limited rewards for keeping them alive. I spent the whole first campaign painstakingly choosing my units lives over timed quest rewards, which the rewards are valuable later while once the units maxed out, swap leveling up other units from the researve. Ultimately saving your units to me feels to no gain. The units max out very quickly at level 5. The heros contenue to grow and level, which makes it more appealing to use them for the slaughters. By the time you really finish the campaign, which seems to come after 10 missions or so you lose all of them to start a new campaign. In the end, you will have access to them in the alliance campaign again where all your surviving units and heroes will be of service again with all the artifacts you discovered. Hoping they make a second game with more missions, more story, and more custom units with higher level caps.. This game has turn limits that takes all the fun out of the game . It takes away any chance of using your own strategys . Just charge at your goal and hope your turns don't run out. For that reason i can't recommend this game .
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Fantasy Wars Full Crack [Xforce Keygen]
Updated: Mar 31, 2020
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